![]() I decided to try to put four solid levels together at least. ![]() The class wouldn't have to be fully developed: since it was intended to be multiclassed with anyway it could be built to max out at level four or eight or whatever the campaign called for. In campaign, players would have to start at (at least) level two and with at least one level of this Fury-crafter class. So it had to be a class, albeit a class that every character in the campaign necessarily has at least one level in. ![]() Unfortunately the Genasi aren't versatile enough to suggest every player be forced into the race and besides we miss out on two of the elements used in Alera. I guess the next option is to build a new race to represent the people of Alera, perhaps modeled on the Genasi. We could introduce a set of abilities separate from race/class entirely that characters get to choose from, but that'll overpower the characters with respect to their listed level and make encounter design and XP rewards a pain. Unlike many fantasy worlds, Faerun and Greyhawk included, in the Codex Alera canon, *every* character has some degree of fury-crafting ability. Things go sour and your hero gets +100 stress.Homebrew Commission: The asked me how I would implement the Furies of Codex Alera in 5e, which I thought was a pretty interesting design challenge. Then, the following turns, it becomes a gazillion bleeding damage! The hero only receives a few points of damage. You'll see, it's rather funny the first time a giant crab with a ton of protection attacks your hero with it's Arterial Pinch ability. Amphibians, giant crabs, flying jellyfish and other atrocities. Here, the monsters that await you are from the depth. The Cove, a dungeon that can hurt pretty bad.
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